🧠Installation

  1. Get your Asset from my store

  2. Download the latest Version from keymaster

  3. Drag it in your resource folder

  4. ( if you not have already ) Install the d-logging resource from github and add it to your server's resources.

  5. add this to the bottom of your server.cfg ensure d-logging

    ensure d-vehicleshop

  6. insert the sql.sql

  7. Replace GetVehicleProperties and SetVehicleProperties functions the in the es_extented > client > functions.lua

function.lua
function ESX.Game.GetVehicleProperties(vehicle)
	if not DoesEntityExist(vehicle) then
		return
	end

	local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
	local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
	local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle)
	local dashboardColor = GetVehicleDashboardColor(vehicle)
	local interiorColor = GetVehicleInteriorColour(vehicle)
	local customPrimaryColor = nil
	if hasCustomPrimaryColor then
		customPrimaryColor = { GetVehicleCustomPrimaryColour(vehicle) }
	end

	local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(
	vehicle)
	local customXenonColor = nil
	if hasCustomXenonColor then
		customXenonColor = { customXenonColorR, customXenonColorG, customXenonColorB }
	end

	local hasCustomSecondaryColor = GetIsVehicleSecondaryColourCustom(vehicle)
	local customSecondaryColor = nil
	if hasCustomSecondaryColor then
		customSecondaryColor = { GetVehicleCustomSecondaryColour(vehicle) }
	end

	local extras = {}
	for extraId = 0, 12 do
		if DoesExtraExist(vehicle, extraId) then
			extras[tostring(extraId)] = IsVehicleExtraTurnedOn(vehicle, extraId)
		end
	end

	local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
	local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))

	local TyresIndex = {
	                               -- Wheel index list according to the number of vehicle wheels.
		['2'] = { 0, 4 },          -- Bike and cycle.
		['3'] = { 0, 1, 4, 5 },    -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
		['4'] = { 0, 1, 4, 5 },    -- Vehicle with 4 wheels.
		['6'] = { 0, 1, 2, 3, 4, 5 } -- Vehicle with 6 wheels.
	}

	if TyresIndex[numWheels] then
		for tyre, idx in pairs(TyresIndex[numWheels]) do
			tyreBurst[tostring(idx)] = IsVehicleTyreBurst(vehicle, idx, false)
		end
	end

	for windowId = 0, 7 do -- 13
		windowsBroken[tostring(windowId)] = not IsVehicleWindowIntact(vehicle, windowId)
	end

	local numDoors = GetNumberOfVehicleDoors(vehicle)
	if numDoors and numDoors > 0 then
		for doorsId = 0, numDoors do
			doorsBroken[tostring(doorsId)] = IsVehicleDoorDamaged(vehicle, doorsId)
		end
	end

	return {
		model = GetEntityModel(vehicle),
		doorsBroken = doorsBroken,
		windowsBroken = windowsBroken,
		tyreBurst = tyreBurst,
		plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
		plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
		bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
		engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
		tankHealth = ESX.Math.Round(GetVehiclePetrolTankHealth(vehicle), 1),
		fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
		dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
		color1 = colorPrimary,
		color2 = colorSecondary,
		customPrimaryColor = customPrimaryColor,
		customSecondaryColor = customSecondaryColor,
		pearlescentColor = pearlescentColor,
		wheelColor = wheelColor,
		dashboardColor = dashboardColor,
		interiorColor = interiorColor,
		wheels = GetVehicleWheelType(vehicle),
		windowTint = GetVehicleWindowTint(vehicle),
		xenonColor = GetVehicleXenonLightsColor(vehicle),
		customXenonColor = customXenonColor,
		neonEnabled = { IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1),
			IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3) },
		neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
		extras = extras,
		tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
		modSpoilers = GetVehicleMod(vehicle, 0),
		modFrontBumper = GetVehicleMod(vehicle, 1),
		modRearBumper = GetVehicleMod(vehicle, 2),
		modSideSkirt = GetVehicleMod(vehicle, 3),
		modExhaust = GetVehicleMod(vehicle, 4),
		modFrame = GetVehicleMod(vehicle, 5),
		modGrille = GetVehicleMod(vehicle, 6),
		modHood = GetVehicleMod(vehicle, 7),
		modFender = GetVehicleMod(vehicle, 8),
		modRightFender = GetVehicleMod(vehicle, 9),
		modRoof = GetVehicleMod(vehicle, 10),
		modEngine = GetVehicleMod(vehicle, 11),
		modBrakes = GetVehicleMod(vehicle, 12),
		modTransmission = GetVehicleMod(vehicle, 13),
		modHorns = GetVehicleMod(vehicle, 14),
		modSuspension = GetVehicleMod(vehicle, 15),
		modArmor = GetVehicleMod(vehicle, 16),
		modTurbo = IsToggleModOn(vehicle, 18),
		modSmokeEnabled = IsToggleModOn(vehicle, 20),
		modXenon = IsToggleModOn(vehicle, 22),
		modFrontWheels = GetVehicleMod(vehicle, 23),
		modBackWheels = GetVehicleMod(vehicle, 24),
		modPlateHolder = GetVehicleMod(vehicle, 25),
		modVanityPlate = GetVehicleMod(vehicle, 26),
		modTrimA = GetVehicleMod(vehicle, 27),
		modOrnaments = GetVehicleMod(vehicle, 28),
		modDashboard = GetVehicleMod(vehicle, 29),
		modDial = GetVehicleMod(vehicle, 30),
		modDoorSpeaker = GetVehicleMod(vehicle, 31),
		modSeats = GetVehicleMod(vehicle, 32),
		modSteeringWheel = GetVehicleMod(vehicle, 33),
		modShifterLeavers = GetVehicleMod(vehicle, 34),
		modAPlate = GetVehicleMod(vehicle, 35),
		modSpeakers = GetVehicleMod(vehicle, 36),
		modTrunk = GetVehicleMod(vehicle, 37),
		modHydrolic = GetVehicleMod(vehicle, 38),
		modEngineBlock = GetVehicleMod(vehicle, 39),
		modAirFilter = GetVehicleMod(vehicle, 40),
		modStruts = GetVehicleMod(vehicle, 41),
		modArchCover = GetVehicleMod(vehicle, 42),
		modAerials = GetVehicleMod(vehicle, 43),
		modTrimB = GetVehicleMod(vehicle, 44),
		modTank = GetVehicleMod(vehicle, 45),
		modDoorR = GetVehicleMod(vehicle, 47),
		modLivery = GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) or GetVehicleMod(vehicle, 48),
		modLightbar = GetVehicleMod(vehicle, 49)
	}
end

function ESX.Game.SetVehicleProperties(vehicle, props)
	if not DoesEntityExist(vehicle) then
		return
	end
	local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
	local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
	SetVehicleModKit(vehicle, 0)

	if props.plate ~= nil then
		SetVehicleNumberPlateText(vehicle, props.plate)
	end
	if props.plateIndex ~= nil then
		SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
	end
	if props.bodyHealth ~= nil then
		SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
	end
	if props.engineHealth ~= nil then
		SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
	end
	if props.tankHealth ~= nil then
		SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0)
	end
	if props.fuelLevel ~= nil then
		SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
	end
	if props.dirtLevel ~= nil then
		SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
	end
	if props.customPrimaryColor ~= nil then
		SetVehicleCustomPrimaryColour(vehicle, props.customPrimaryColor[1], props.customPrimaryColor[2],
			props.customPrimaryColor[3])
	end
	if props.customSecondaryColor ~= nil then
		SetVehicleCustomSecondaryColour(vehicle, props.customSecondaryColor[1], props.customSecondaryColor[2],
			props.customSecondaryColor[3])
	end
	if props.color1 ~= nil then
		SetVehicleColours(vehicle, props.color1, colorSecondary)
	end
	if props.color2 ~= nil then
		SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
	end
	if props.pearlescentColor ~= nil then
		SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
	end

	if props.interiorColor ~= nil then
		SetVehicleInteriorColor(vehicle, props.interiorColor)
	end

	if props.dashboardColor ~= nil then
		SetVehicleDashboardColor(vehicle, props.dashboardColor)
	end

	if props.wheelColor ~= nil then
		SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
	end
	if props.wheels ~= nil then
		SetVehicleWheelType(vehicle, props.wheels)
	end
	if props.windowTint ~= nil then
		SetVehicleWindowTint(vehicle, props.windowTint)
	end

	if props.neonEnabled ~= nil then
		SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
		SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
		SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
		SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
	end

	if props.extras ~= nil then
		for extraId, enabled in pairs(props.extras) do
			SetVehicleExtra(vehicle, tonumber(extraId), enabled and 0 or 1)
		end
	end

	if props.neonColor ~= nil then
		SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
	end
	if props.xenonColor ~= nil then
		SetVehicleXenonLightsColor(vehicle, props.xenonColor)
	end
	if props.customXenonColor ~= nil then
		SetVehicleXenonLightsCustomColor(vehicle, props.customXenonColor[1], props.customXenonColor[2],
			props.customXenonColor[3])
	end
	if props.modSmokeEnabled ~= nil then
		ToggleVehicleMod(vehicle, 20, true)
	end
	if props.tyreSmokeColor ~= nil then
		SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
	end
	if props.modSpoilers ~= nil then
		SetVehicleMod(vehicle, 0, props.modSpoilers, false)
	end
	if props.modFrontBumper ~= nil then
		SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
	end
	if props.modRearBumper ~= nil then
		SetVehicleMod(vehicle, 2, props.modRearBumper, false)
	end
	if props.modSideSkirt ~= nil then
		SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
	end
	if props.modExhaust ~= nil then
		SetVehicleMod(vehicle, 4, props.modExhaust, false)
	end
	if props.modFrame ~= nil then
		SetVehicleMod(vehicle, 5, props.modFrame, false)
	end
	if props.modGrille ~= nil then
		SetVehicleMod(vehicle, 6, props.modGrille, false)
	end
	if props.modHood ~= nil then
		SetVehicleMod(vehicle, 7, props.modHood, false)
	end
	if props.modFender ~= nil then
		SetVehicleMod(vehicle, 8, props.modFender, false)
	end
	if props.modRightFender ~= nil then
		SetVehicleMod(vehicle, 9, props.modRightFender, false)
	end
	if props.modRoof ~= nil then
		SetVehicleMod(vehicle, 10, props.modRoof, false)
	end
	if props.modEngine ~= nil then
		SetVehicleMod(vehicle, 11, props.modEngine, false)
	end
	if props.modBrakes ~= nil then
		SetVehicleMod(vehicle, 12, props.modBrakes, false)
	end
	if props.modTransmission ~= nil then
		SetVehicleMod(vehicle, 13, props.modTransmission, false)
	end
	if props.modHorns ~= nil then
		SetVehicleMod(vehicle, 14, props.modHorns, false)
	end
	if props.modSuspension ~= nil then
		SetVehicleMod(vehicle, 15, props.modSuspension, false)
	end
	if props.modArmor ~= nil then
		SetVehicleMod(vehicle, 16, props.modArmor, false)
	end
	if props.modTurbo ~= nil then
		ToggleVehicleMod(vehicle, 18, props.modTurbo)
	end
	if props.modXenon ~= nil then
		ToggleVehicleMod(vehicle, 22, props.modXenon)
	end
	if props.modFrontWheels ~= nil then
		SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
	end
	if props.modBackWheels ~= nil then
		SetVehicleMod(vehicle, 24, props.modBackWheels, false)
	end
	if props.modPlateHolder ~= nil then
		SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
	end
	if props.modVanityPlate ~= nil then
		SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
	end
	if props.modTrimA ~= nil then
		SetVehicleMod(vehicle, 27, props.modTrimA, false)
	end
	if props.modOrnaments ~= nil then
		SetVehicleMod(vehicle, 28, props.modOrnaments, false)
	end
	if props.modDashboard ~= nil then
		SetVehicleMod(vehicle, 29, props.modDashboard, false)
	end
	if props.modDial ~= nil then
		SetVehicleMod(vehicle, 30, props.modDial, false)
	end
	if props.modDoorSpeaker ~= nil then
		SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
	end
	if props.modSeats ~= nil then
		SetVehicleMod(vehicle, 32, props.modSeats, false)
	end
	if props.modSteeringWheel ~= nil then
		SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
	end
	if props.modShifterLeavers ~= nil then
		SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
	end
	if props.modAPlate ~= nil then
		SetVehicleMod(vehicle, 35, props.modAPlate, false)
	end
	if props.modSpeakers ~= nil then
		SetVehicleMod(vehicle, 36, props.modSpeakers, false)
	end
	if props.modTrunk ~= nil then
		SetVehicleMod(vehicle, 37, props.modTrunk, false)
	end
	if props.modHydrolic ~= nil then
		SetVehicleMod(vehicle, 38, props.modHydrolic, false)
	end
	if props.modEngineBlock ~= nil then
		SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
	end
	if props.modAirFilter ~= nil then
		SetVehicleMod(vehicle, 40, props.modAirFilter, false)
	end
	if props.modStruts ~= nil then
		SetVehicleMod(vehicle, 41, props.modStruts, false)
	end
	if props.modArchCover ~= nil then
		SetVehicleMod(vehicle, 42, props.modArchCover, false)
	end
	if props.modAerials ~= nil then
		SetVehicleMod(vehicle, 43, props.modAerials, false)
	end
	if props.modTrimB ~= nil then
		SetVehicleMod(vehicle, 44, props.modTrimB, false)
	end
	if props.modTank ~= nil then
		SetVehicleMod(vehicle, 45, props.modTank, false)
	end
	if props.modWindows ~= nil then
		SetVehicleMod(vehicle, 46, props.modWindows, false)
	end

	if props.modLivery ~= nil then
		SetVehicleMod(vehicle, 48, props.modLivery, false)
		SetVehicleLivery(vehicle, props.modLivery)
	end

	if props.windowsBroken ~= nil then
		for k, v in pairs(props.windowsBroken) do
			if v then
				SmashVehicleWindow(vehicle, tonumber(k))
			end
		end
	end

	if props.doorsBroken ~= nil then
		for k, v in pairs(props.doorsBroken) do
			if v then
				SetVehicleDoorBroken(vehicle, tonumber(k), true)
			end
		end
	end

	if props.tyreBurst ~= nil then
		for k, v in pairs(props.tyreBurst) do
			if v then
				SetVehicleTyreBurst(vehicle, tonumber(k), true, 1000.0)
			end
		end
	end
end

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